Sommario
Quali giochi supportano DLSS?
Lista dei giochi che supportano FSR e DLSS
GIOCO | TECNOLOGIA SUPPORTATA |
---|---|
Call Of Duty: Black Ops Cold War | DLSS 2.0 |
Call Of Duty: Modern Warfare | DLSS 2.0 |
Call Of Duty: Warzone | DLSS 2.0 |
Chernobylite | FSR + DLSS 2.0 |
Quali schede video supportano il ray tracing?
E quindi lelenco attuale delle vecchie schede grafiche compatibili con il ray-tracing include:
- GeForce GTX 1660 Ti.
- GeForce GTX 1660.
- Nvidia Titan Xp (2017)
- Nvidia Titan X (2016)
- GeForce GTX 1080 Ti.
- GeForce GTX 1080.
- GeForce GTX 1070 Ti.
- GeForce GTX 1070.
Come usare il Ray Tracing?
Per attivare il Ray Tracing troverete un interruttore nel menù “Impostazioni Avanzate Video”. Potete attivare e disattivare l’RTX con il tasto rapido che trovate alla destra della “P”, un’indicazione che andrà bene per qualsiasi layout di tastiera state utilizzando.
Cosa sono le Shaders in Minecraft?
Le shaders non sono altro che una “modifica” pensata per rendere più accattivante, visivamente parlando, il titolo di Mojang. In parole povere, utilizzando le shaders potrai ottenere una grafica più “realistica” su Minecraft, lasciandoti alle spalle i “cubetti”.
What is a Mesh Shader?
Mesh Shaders are not putting a band-aid onto a system that’s struggling to keep up. Instead, they are reinventing the pipeline. By using a compute programming model, the Mesh Shader can process chunks of the mesh, which we call “meshlets”, in parallel.
What is meshshader support in D3D12?
Mesh shader support in D3D12 attempts to strike a balance between programmability and expressiveness, with efficient and intuitive implementations. The main goal of the Mesh shader is to increase the flexibility and performance of the geometry pipeline.
What is the groupshared limit for MeSH shaders?
The groupshared limit for mesh shaders is reduced to 28k, slightly smaller than the 32k limit which applies to compute shaders. Mesh shader outputs comprise vertices and primitives. Different from, say, a vertex shader, there is no implicit association of a threadgroup thread and an output vertex or a primitive.
What is the mesh and amplification shaders pre-rasterization pipeline?
In this new and improved pre-rasterization pipeline, Mesh and Amplification Shaders will optionally replace the section of the pipeline consisting of the Input Assembler as well as Vertex, Geometry, Domain, and Hull Shaders with richer and more general purpose capabilities. This is possible through a reimagination of how geometry is processed.